Snow Floor — Floor Asphalt Outdoor Rough Snow — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Snow Floor — Floor Asphalt Outdoor Rough Snow — PBR seamless 3D texture

IDsnow-floor-rough-snow-floor-asphalt-outdoor-man-made
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This snow floor texture captures the intricate composition of a rough man-made outdoor asphalt surface lightly dusted with snow rendered as a seamless 3D texture optimized for physically based rendering (PBR) workflows. The base substrate consists of dense mineral aggregates typical of asphalt combined with polymeric binders that create a durable weather-resistant surface. Fine snow particles settle unevenly within the surface’s micro-porosities and cracks adding a natural roughness and subtle irregularities to the finish. Pigments and oxide layers provide the muted cold tones seen in the albedo channel while the surface’s weathered texture is precisely conveyed through the normal and height maps highlighting uneven grain orientation and micro-texture variations. The roughness map reflects the contrast between the glossy wetness of compacted snow and the matte granular asphalt beneath whereas metallic values remain minimal to represent the non-metallic nature of the material. Ambient occlusion enhances depth perception in crevices and depressions giving the floor a realistic sense of volume and wear.

This seamless tileable texture is provided in 4K resolution with an optional 8K variant for high-end production pipelines ensuring exceptional detail and clarity for both real-time and offline rendering. It is fully compatible with modern DCCs and game engines such as Blender Unreal Engine and Unity supporting the metal/rough workflow for consistent shading results. The texture’s calibration and optimization allow for reliable integration without the need for manual tweaking balancing performance and visual fidelity across diverse outdoor scenes. The included PBR maps—albedo normal roughness ambient occlusion and height—work together to simulate natural snow accumulation on rough asphalt floors enhancing realism in any outdoor environment.

For practical application users should consider adjusting the UV scale to match the specific scene’s tile density ensuring the snow and asphalt details appear natural and proportionate. Slight tuning of the roughness map can help simulate different snow conditions from freshly fallen powder to partially melted or compacted snow enhancing material versatility. The height map can be utilized for parallax or displacement effects to add measurable depth to the snow floor surface improving immersion in close-up renders or interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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