Snow Uneven Rough — Uneven Rough Trampled Rough Trampled Mud — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Snow Uneven Rough — Uneven Rough Trampled Rough Trampled Mud — PBR seamless 3D texture

IDsnow-03-snow-uneven-rough-trampled-mud-terrain
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Snow Uneven Rough texture represents a physically based seamless 3D surface inspired by naturally trampled snow and rough muddy terrain. This material mimics the complex interplay of snow dirt and uneven ground combining fine mineral granules with organic mud fibers and weathered snow crystals. Its composition reflects a heterogeneous base substrate formed from compacted ice particles and soil aggregates bound by residual moisture and organic matter. The surface finish is irregular and rough showing moderate porosity with patches of compressed dirty snow layered over coarse terrain. Subtle color variations emerge from natural pigments and oxide layers ranging from cold whites and grays to earthy browns capturing a realistic outdoor environment affected by weathering and use.

All these material characteristics are intricately captured across the PBR channels for optimal realism and flexibility. The Albedo map conveys the nuanced base colors and subtle dirt overlays while the Normal map encodes the uneven rugged surface topology of trampled snow and rough mud. The Roughness channel balances glossy and matte areas reflecting wet patches and dry granular soil enhancing natural shading dynamics. Ambient Occlusion adds depth to crevices and indentations emphasizing terrain irregularities. The Height map provides displacement detail to recreate the uneven ground geometry accurately during rendering. Metallic elements are minimal or absent here aligning with the organic non-metallic nature of snow and mud. This comprehensive channel setup ensures consistent shading and reliable results without manual tweaking across modern pipelines.

Provided at a high-quality 4K resolution with an optional 8K upgrade this texture is fully tileable and optimized for seamless application in Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibrated maps for both real-time and offline rendering environments. This balance of detail and performance makes it ideal for outdoor scenes requiring natural terrain surfaces especially those featuring snow 03 conditions with trampled and dirty effects. For best results users are advised to adjust the UV scale carefully to match scene proportions and fine-tune the roughness map to control the wetness appearance enhancing realism in dynamic lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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