The icicles close up striations texture is a meticulously crafted, seamless snow-ice material that replicates the intricate surface composition of natural icicles with exceptional clarity and realism. At its core, this texture features a predominantly translucent ice substrate characterized by delicate mineral layers of frozen water crystals. These layers form elongated, fine linear striations that trace the surface of each icicle, creating a rich pattern of subtle grooves and micro-fissures. The surface finish balances between smooth, glassy translucency and faintly weathered frost, exhibiting slight internal refraction and micro-roughness that mimics the natural interplay of ice and accumulated frost. This combination of mineral composition and fine grain orientation imparts a polished yet organic appearance, capturing both the pristine and environmentally worn qualities typical of icicles in snow-ice environments.
Designed for seamless integration into physically based rendering (PBR) workflows, this tileable icicles close up striations texture supports ultra-high resolutions up to 8K, making it ideal for detailed 3D projects in Blender, Unreal Engine, and Unity. The full PBR map set enhances material authenticity: the BaseColor/Albedo channel delivers icy blue-white hues with subtle pigment variations reflecting translucent frozen water; the Normal map accentuates the fine linear ridges and delicate bumps that define the striations; Roughness values vary from polished glossy zones to frost-induced matte finishes, accurately simulating environmental wear; the Metallic map remains near zero, consistent with ice’s non-metallic nature; Ambient Occlusion provides realistic shadowing in micro-indentations and crevices; and Height/Displacement maps add tangible depth and surface relief for enhanced close-up realism in both cinematic and real-time renderings.
This ai texture icicles close up striations asset offers a clean, repeatable pattern without visible seams, ensuring it scales elegantly on large surfaces and maintains micro-detail consistency under varied lighting conditions. Its fine surface details and naturalistic striation pattern make it especially suitable for snow-ice environments requiring authentic icicle formations. For optimal results, it is recommended to keep UV scaling uniform to preserve the crispness of the texture’s fine details, and to adjust the roughness map to simulate different ice surface finishes—from smooth reflective patches to diffuse frosted areas—enhancing visual depth and material response across diverse workflows. The seamless icicles close up striations texture combined with snow-ice textures can also be evaluated through a 3D preview for accurate assessment of material composition and lighting interaction.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
