Snowflake Macro Tiling free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Snowflake Macro Tiling

Texture Info

IDsnowflake-macro-tiling
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Snowflake Macro Tiling texture is a meticulously crafted, seamless snowflake macro tiling pattern designed specifically for snow-ice surfaces in 3D projects. This premium AI texture snowflake macro tiling asset features an organic composition that closely mimics delicate ice crystal formations delicately resting on a compacted snow substrate. The base material simulates a fine-grained, porous snow-ice matrix interspersed with subtle mineral inclusions, producing a natural, slightly uneven surface finish that reflects realistic weathering effects and frost accumulation. The surface finish balances a soft matte appearance with gentle specular highlights, capturing the intricate interplay of light as it diffuses and reflects off the crystalline structures. With ultra-high resolution detail reaching up to 8K, the texture offers exceptional clarity and depth, ensuring that the intricate micro-textural variations and snowflake relief remain sharp and authentic across vast tiled areas without visible seams or distortion.*

This tileable snowflake macro tiling texture includes a comprehensive Physically Based Rendering (PBR) map set that accurately conveys the material’s physical and optical properties. The BaseColor (Albedo) channel presents a nuanced palette of icy whites and pale blues combined with subtle translucency, reflecting the natural pigmentation and light scattering typical of snow-ice materials. The Normal map emphasizes fine surface relief, highlighting the crystalline microstructures and subtle depth variations that give the surface its tactile realism. Roughness maps control light diffusion across the texture, creating a dynamic range of reflections from smooth glossy patches to frosted matte finishes, while the Metallic map remains minimal, appropriate for this organic, non-metallic substrate. Ambient Occlusion enhances shadowing in crevices and indentations, adding dimensionality and contrast. Height and Displacement maps enable precise surface modulation, simulating realistic snowflake relief and frost buildup ideal for parallax or tessellation workflows.*

Optimized for real-time rendering and cinematic production pipelines, this seamless snowflake macro tiling texture integrates seamlessly into Blender, Unreal Engine, and Unity environments. Its stability and visual clarity ensure flawless repetition, making it perfect for expansive winter landscapes, detailed close-ups, or environmental dressing. For best results, adjusting the UV scale is recommended to preserve the natural macro detail without distortion, maintaining the delicate snowflake patterns’ intended scale and sharpness. Additionally, fine-tuning the roughness parameter can enhance the interaction of light on the surface, controlling how highlights and reflections behave under dynamic lighting conditions. The included height and displacement maps further elevate realism by adding tangible depth to the snow-ice surface, ideal for advanced shading and rendering techniques in any 3D application.*

Discover the versatility of this AI texture snowflake macro tiling asset to enrich your projects with authentic snow-ice textures that expertly balance artistic detail and technical precision. Its full PBR support combined with ultra-high resolution detail provides everything needed for realistic material creation and precise surface interaction, delivering predictable, repeatable results that enhance any real-time or cinematic workflow. Whether used for environmental design, material studies, or immersive scene composition, this snowflake macro tiling texture is a reliable, high-quality resource that elevates the visual fidelity of snow-ice surfaces with unmatched clarity, depth, and natural authenticity, all fully compatible with 3D preview workflows across major platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.