Featuring Cartoon St Patrick Hats on Green Background

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Cartoon St Patrick Hats on Green Background seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-cartoon-st-patrick-hat-pattern-texture
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a lively pattern of cartoon-style St Patrick hats, each adorned with a shamrock and topped with a black belt buckle. Rendered in bright shades of green and yellow, the hats contrast against alternating light and dark green backgrounds arranged in a diagonal tile layout. The design is purely graphical with flat, matte colors, lacking any physical surface roughness or material texture typical of natural or artificial surfaces. The pattern repeats flawlessly across the 4K resolution source file, making it ideal for digital paper uses, 3D modeling decoration, or game asset textures with a festive Irish theme. Artists working in Blender, Unreal Engine, Unity, and similar platforms can utilize this texture in St Patrick's Day themed scenes, digital scrapbooking, props, avatars, or playful environment details. Though it does not mimic real-world materials, it provides a vibrant, clean, and colorful graphic style perfect for casual and celebratory contexts. Its tileability ensures smooth repetition for large-scale coverage without visible seams or breaks in pattern flow.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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