Featuring Green and Gold Shamrock Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Green and Gold Shamrock Pattern seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-digital-paper-texture-with-green-shamrocks-2
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases a digital paper design with a dark gray background adorned by a charming pattern of varied green shamrocks and glittery gold four-leaf clovers. The design features flat, matte colors with clean, crisp edges, providing a smooth, paper-like surface feel without any evident wear or surface noise. The shamrocks appear in multiple green shades, from light to dark, giving subtle color variation across the pattern, while the four-leaf clovers add a sparkling contrast with their golden glitter effect. This texture is tileable and perfectly seamless, suitable for wrapping large surfaces without visible repetition or breaks in the pattern. It is PBR-ready, optimized for rendering workflows in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for use in festive or themed 3D scenes, holiday product visualization, digital scrapbooking, and virtual décor assets. Its clean and vibrant style complements playful, celebratory, or seasonal environments rather than industrial or realistic scenes. The flat matte aesthetic with glitter accent makes it unique among PBR textures, blending traditional digital paper motifs with subtle shine for enhanced visual interest in digital and game art pipelines.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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