St Patrick Digital Paper Bundle Texture of Green Winter Hat with Shamrock Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick Digital Paper Bundle of Green Winter Hat with Shamrock Patte… seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-green-winter-hat-pattern-texture-4k
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a cheerful pattern of green winter hats, each decorated with a white shamrock emblem and topped with an orange pom-pom. The design is flat and stylized, resembling digital paper art rather than a physically modeled fabric, with crisp outlines and bold color blocks. The dominant green color of the hats embodies the spirit of St Patrick’s Day, contrasted by clean white brims and lively orange pom-poms. The surface is perfectly smooth and matte, with no visible wear, damage, or texture detailing like fabric weave or fibers, giving it a clean digital appearance ideal for stylized or illustrative 3D scenes. This tileable pattern repeats seamlessly, making it easy to cover large surfaces without visible joins. It’s PBR-ready for use across various rendering engines and 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture works best in digital paper projects, festive seasonal assets, stylized game environments, or playful architectural visualizations requiring a fun St Patrick’s Day theme with crisp, bold graphics and cartoonish charm.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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