Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-fabric-texture-with-st-patrick-tie-pattern |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR fabric texture showcases a cheerful St Patrick's Day themed pattern composed of stylized green and yellow neckties and various shamrocks scattered evenly across a crisp white background. The pattern features three distinct tie designs: solid green with small yellow shamrocks, solid yellow with a single green shamrock outline, and solid dark green with a yellow shamrock outline, all reflecting a smooth, glossy fabric material. Surrounding the ties are multiple shamrocks in solid green, yellow, and outlined versions, adding to the festive atmosphere. The texture surface is smooth and clean with no signs of wear, dirt, or damage, emphasizing its use as a fresh, bright digital paper or fabric design. This 4K source resolution texture is fully PBR-ready and seamlessly tileable for flawless repetition in any 3D scene. It is ideally suited for 3D modeling projects focused on apparel, festive props, digital scrapbooking, UI backgrounds, and game assets celebrating St Patrick's Day or Irish themes. Compatible with major software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this fabric pattern will bring a lively, colorful accent to interior decorations, character costumes, or themed virtual environments. The vibrant and playful design ensures it works well in cheerful, casual, or holiday-centric projects rather than industrial or sci-fi settings, lending a unique cultural touch to your 3D visualization needs.
Best Uses for This Texture
- Upholstery, cushions and furniture
- Clothing previews and textile surfaces
- Interior design materials
- Game props and soft-surface assets
- Patterned background materials
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.