Featuring St Patrick Green Shamrocks and Stars on White Background

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring St Patrick Green Shamrocks and Stars on White Background seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-paper-texture-with-st-patrick-patterns
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a playful and festive paper material inspired by St Patrick’s Day motifs. The texture features hand-painted watercolor-style elements arranged in a neat repeating pattern across a clean white background. The motifs include three-leaf clovers, shamrocks, striped bows, rounded hearts with inset clovers, and light yellow stars, all varying subtly in shade and detail to mimic real watercolor brush strokes. The overall feel is soft and matte, emulating the look of quality textured greeting paper or digital scrapbooking paper. The pattern’s gentle blending and seamless tiling allow it to be applied continuously without obvious borders, making it ideal for wrapping paper, festive props, packaging design, or backgrounds in 3D scenes. With a 4K resolution base and PBR-ready setup, this texture integrates well into engines like Blender, Unity, Unreal Engine, and 3ds Max. While primarily suited for digital and holiday-themed interior renders, game assets, and VFX projects—especially those celebrating Irish culture or St Patrick’s Day events—its charming watercolor aesthetic lends a handcrafted, organic vibe to your compositions.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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