with Green and Gold Shamrock Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

with Green and Gold Shamrock Pattern seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-shamrock-and-clover-pattern-texture
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a playful pattern of hand-drawn shamrocks and four-leaf clovers in vibrant hues of green and gold, scattered dynamically against a clean white backdrop. The clovers display varying sizes and slight shading nuances, adding depth and an organic feel. The texture mimics a painted or illustrated style, featuring smooth edges and subtle brushstroke details, with golden splatters interspersed to enhance visual interest. Its surface is predominantly matte with slight tonal highlights to reflect gentle light without glossiness. Free of harsh edges or visible seams, this tileable digital paper texture is ideal for 3D projects requiring thematic, luck-associated patterns with a festive and cheerful mood. Perfect for use in St Patrick digital paper bundles, greeting card designs, packaging mockups, and themed environment decoration. This PBR-ready texture is optimized for 4K resolution but previews well at 1K, making it suitable for rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Fit for stylized scenes, digital props, and holiday visualizations where a vibrant, organic, and artistic clover motif is desired.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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