Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-st-patrick-digital-paper-pattern-texture-4k-3 |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a bright, festive pattern inspired by St Patrick’s Day, composed of various green shamrocks, clovers, horshoes, leprechaun hats, mugs of beer, pipes, mustaches, boots, and celebratory bunting flags scattered evenly over a clean white background. The pattern elements vary in shades of green ranging from light lime to dark forest green, alongside contrasting small black icons, creating a playful and cheerful visual effect. With no added surface roughness or metallic features, the texture has a clean and matte digital paper look, suitable for use in stylized or decorative applications rather than realistic material simulations. Its seamless and tileable nature makes it perfect for repeating backdrops or wrapping objects uniformly with vibrant St Patrick’s motifs. As a fully PBR-ready 4K texture, it integrates smoothly into 3D modeling, game development, architectural visualization, and festive themed product renders, supporting engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for brightening up scenes related to celebrations, holidays, party decorations, or digital paper crafts, this texture adds a whimsically traditional Irish flair to any creative project requiring high quality, detailed vector-inspired patterns on a crisp white base.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.