with Hand-Painted St Patrick's Hats and Rainbows

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

with Hand-Painted St Patrick's Hats and Rainbows seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-st-patrick-digital-paper-with-rainbows-hats
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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This unique seamless 3D PBR texture showcases a charming and playful pattern of hand-painted green leprechaun top hats paired with vibrant rainbows, all arranged on a crisp white background. Each hat features a rich green hue, detailed with a brown band and golden buckle, while the rainbows display a soft watercolor gradient spanning red, orange, yellow, green, blue, and violet. The texture's style emulates watercolor painting with subtle variations in color saturation and brush strokes, giving it an organic and artistic feel. The paper-like surface is smooth with a matte finish, devoid of roughness or dirt, suitable for bright and clean graphic projects. This PBR-ready tileable texture is designed for seamless repetition, making it ideal for 3D digital paper applications in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it for St Patrick's Day themed 3D environments, festive product packaging, game assets, and digital illustrations where a cheerful, lighthearted ambiance is desired. It fits best in playful, whimsical, and celebratory scenes rather than industrial or realistic ones. This pattern adds a touch of luck and charm to your creative 3D content, enhancing seasonal visuals with its hand-crafted artistic appeal.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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