Shamrock Pattern Texture with Green and Orange Clover Leaves

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Shamrock Pattern with Green and Orange Clover Leaves seamless PBR texture preview

Texture Info

IDst-patrick-seamless-pbr-shamrock-pattern-texture-for-3d
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless 3D PBR texture showcases a densely packed pattern of shamrock leaves rendered in a stylized, illustrative form. The clovers feature distinct heart-shaped leaves in various shades of green, ranging from deep emerald to pale mint, complemented by bold orange leaves that add a warm contrast. Each leaf is outlined with clean, thin lines, enhancing the crisp, graphic look. The surface presents a smooth, matte finish without visible wear or damage, emphasizing the flat, decorative style of the pattern. The tileable design ensures flawless repetition across large surfaces without noticeable seams, making it highly versatile for use in 3D modeling, game assets, or architectural visualizations that require festive or thematic natural patterns. Optimized for use in popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this PBR-ready texture integrates easily into projects needing lively, colorful accents suitable for St. Patrick's Day scenes, casual game worlds, product packaging renders, or themed environments.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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