Shamrock Leaf Texture with Dark Green Background

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Shamrock Leaf with Dark Green Background seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-shamrock-leaf-pattern-texture-4k
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless 3D PBR texture showcases a naturalistic pattern of shamrock leaves scattered randomly across a deep green backdrop. Each leaf has a watercolor-painted appearance with soft blending, visible brush strokes, and subtle gradients ranging from bright to muted greens. The leaves are composed of three heart-shaped leaflets connected by slender stems, creating a distinctive clover motif synonymous with St Patrick's Day and Irish culture. The texture surface is matte with no glossiness, emphasizing the organic, hand-painted feel rather than any metallic or glossy finish. There are no signs of wear, damage, or dirt on the leaves, contributing to a fresh and vibrant look. This pattern is tileable and fully PBR-ready, suitable for realistic rendering pipelines in 3D software. Perfect for use in game development, architectural visualization, and product rendering, this shamrock leaf texture integrates seamlessly with engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits best in festive interior scenes, decorative props, textiles, packaging, or themed virtual environments, delivering a rich green color palette with an artistic touch unique to holiday and cultural projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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