St Patrick Gnome Hat, Mustache & Clover Pattern Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick Gnome Hat, Mustache & Clover Pattern seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-st-patrick-costume-and-clover-pattern-texture
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a playful St Patrick's Day theme composed of stylized cartoon elements on a soft pastel green background. The pattern includes vivid green shamrocks and clovers in light and dark shades, interspersed with whimsical orange mustaches and gnome hats striped with cream and green. The design has a flat, drawn, 2D illustration style with clear bold outlines and minimal shading, creating a cheerful and clean visual effect. The surface texture is matte and smooth with no visible roughness or damage to emphasize the graphic aesthetic. Its tileable design ensures perfect repetition for large-scale use without visible seams, making it well-suited for festive game environments, 3D character accessories, digital fabric simulations, or animated props. Compatible with major 3D software like Blender, Unreal Engine, Unity, and Cinema 4D, this PBR-ready texture brings a fun, seasonal vibe to holiday-themed projects, children’s content, or lighthearted digital visuals. The bright orange and varying green hues combined with quirky mustache and gnome elements evoke a unique, fresh take on St Patrick’s motifs, perfect for stylized and cartoonish scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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