Stylized St Patrick Clover Pattern Texture in Green

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Stylized St Patrick Clover Pattern in Green seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-stylized-st-patrick-clover-pattern-texture
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a decorative pattern consisting of stylized shamrocks, each leaf patterned with American flag-inspired stars and stripes. The shamrocks are consistently repeated on a solid, dark forest green background, creating a vivid and bold design. The colors are primarily shades of green and white, with sharp, clean edges and a flat, graphic style rather than photorealistic detail, emphasizing a stylized, illustrative look. There are no surface imperfections such as scratches or dirt; the texture is pristine and smooth, making it ideal for use in stylized or themed environments. The pattern is perfectly tileable and PBR-ready, allowing for seamless application across 3D surfaces without visible borders. This texture is especially suitable for festive St Patrick's Day-themed scenes, holiday props, or game environment accents where a bold graphic pattern is desired. It can be effectively used in software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D to add a cheerful yet distinctive touch. Its clean, flat look fits best in cartoonish, playful, or stylized scenes rather than realistic architectural visualizations or industrial settings, making it perfect for themed holiday designs, animated projects, and casual games.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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