The dirty limestone texture seamless high resolution up to 8ktexture offers an exquisitely detailed and realistic stone surface designed to faithfully replicate the natural characteristics of limestone. Limestone is primarily composed of calcite crystals, fine grains, and occasional fossil fragments, which collectively create a porous and slightly rough substrate. This texture expertly captures the mineral composition and weathered appearance typical of limestone, including subtle color variations that range from off-white and soft gray to gentle beige tones. The effects of dirt accumulation and surface weathering are integrated naturally, lending the material a visually compelling and authentic feel. The seamless and tileable design ensures that large surfaces can be covered effortlessly without visible repetition, making this texture ideal for architectural visualizations, game environments, product mockups, and interior staging projects requiring high fidelity stone surfaces.
From a materials and composition perspective, this AI texture dirty limestone texture seamless high resolution up to 8k simulates the stone’s microstructure with remarkable accuracy. The BaseColor/Albedo channel reveals subtle pigment variations and dirt deposits that replicate the limestone’s aged, natural finish. The Normal map enhances surface irregularities, highlighting grain orientation and the porous, weathered layers that give limestone its unique tactile quality. Roughness is carefully calibrated to reflect limestone’s matte, non-reflective surface, while the Metallic channel remains minimal, consistent with the stone’s non-metallic nature. Ambient Occlusion adds depth by emphasizing crevices and grain boundaries, and the Height/Displacement map provides realistic surface relief, enhancing the texture’s three-dimensional presence in 3D preview and real-time rendering engines.
Designed for seamless integration into Blender, Unreal Engine, and Unity, this tileable dirty limestone texture seamless high resolution up to 8ktexture supports efficient workflows and material refinement. Its ultra-high resolution ensures that fine details remain crisp and lifelike even at close camera distances, essential for production-quality results in both architectural visualization and gaming projects. For optimal realism, it is recommended to adjust the roughness and normal map intensity according to your scene’s lighting conditions. Additionally, carefully scaling the UV coordinates prevents texture stretching and preserves the natural grain and dirt patterns, resulting in a grounded and believable stone appearance. This AI-generated seamless dirty limestone texture combines high-resolution detail with a realistic PBR material setup, making it a versatile and valuable asset for any project requiring premium stone textures with seamless tiling and up to 8k quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
