Smooth Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Stone Seamless Texture

IDsmooth-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Stone Seamless Texture is an AI-generated tileable texture meticulously crafted to emulate the refined characteristics of natural smooth stone surfaces. This texture captures the essence of a fine-grained mineral substrate akin to polished limestone or sandstone with subtle variations in grain orientation and minimal porosity that suggest a durable yet weathered stone material. The composition reveals a tight compact matrix where microscopic mineral particles and faint oxide layers create gentle color gradations in the BaseColor/Albedo channel ranging from soft greys to warm beige tones enhanced by natural pigment deposits. The surface finish is polished but not glossy reflecting a matte brushed quality that conveys realistic wear and natural aging without artificial shine ideal for architectural visualization and environmental storytelling in 3D scenes.

In physically based rendering (PBR) workflows this seamless smooth stone texture excels by providing a comprehensive suite of maps optimized for high-fidelity results. The Normal map emphasizes delicate surface undulations and micro-fissures enhancing light interaction and depth perception. The Roughness channel maintains a balanced mid-range value ensuring the stone’s soft matte finish responds authentically to lighting without excessive specularity. The Metallic map is neutral as expected for non-metallic stone while the Ambient Occlusion map adds subtle shadowing within crevices increasing the texture’s visual density and realism. The Height/Displacement map gently modulates surface elevation to simulate natural unevenness and soft erosion patterns contributing to tactile authenticity when used with parallax or tessellation techniques.

Rendered at an ultra-high resolution of up to 8K this seamless smooth stone seamless texture integrates effortlessly with leading 3D platforms such as Blender Unreal Engine and Unity providing sharp detail and consistency across expansive surfaces without visible tiling artifacts. This level of detail allows artists and developers to accelerate their stone workflows confidently applying the texture to real-time scenes cinematic renders level dressing and material studies with minimal iteration time. For optimal results it is recommended to keep UV maps uniform and consistent in scale to preserve the natural grain and avoid distortion. Additionally fine-tuning the roughness parameter can help adapt the texture’s finish to different lighting environments ensuring the stone appears convincingly matte or slightly weathered according to scene requirements.

This tileable smooth stone seamless texture offers a high-quality AI texture smooth stone seamless texture with detailed stone textures and a realistic 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.