The Rough Limestone Texture Seamless high resolution up to 8ktexture offers an exceptionally detailed digital replication of natural limestone stone surfaces, carefully crafted to capture the intrinsic qualities of this sedimentary rock. Limestone’s base substrate is primarily composed of calcite minerals, exhibiting a granular, porous structure with subtle weathering effects and micro-fractures that create a rough, tactile surface. This texture reflects these characteristics through a balanced composition of fine aggregates and natural variations in grain orientation, resulting in a visually convincing stone finish. The surface finish appears matte and slightly rugged, mirroring the unpolished, weathered look typical of outdoor limestone, with natural colorants ranging from soft beiges and greys to faint ochres, simulating oxide layers and mineral deposits embedded within the stone matrix.
Within physically based rendering (PBR) workflows, this tileable rough limestone texture seamless high resolution up to 8k excels by providing comprehensive material maps designed for maximum realism and flexibility. The BaseColor (Albedo) map conveys the natural color variation and pigment distribution, while the Normal map enhances the perception of the stone’s uneven surface by simulating micro-details and subtle fissures. The Roughness channel emphasizes the moderately coarse texture, ensuring light scatters naturally over the surface rather than reflecting sharp highlights. The Metallic map remains close to zero, consistent with non-metallic stone materials, while the Ambient Occlusion map adds depth to crevices and grain intersections, enriching the overall visual density. Height or Displacement data further reinforce the three-dimensionality by allowing geometry-based surface relief, ideal for architectural visualization and environment art that demands photorealism.
Designed to integrate seamlessly into modern 3D pipelines, this tileable rough limestone texture seamless high resolution up to 8k is optimized for use with Blender, Unity, and Unreal Engine, guaranteeing swift iteration and compatibility across platforms. Its high resolution up to 8k ensures clarity and cohesion even on expansive UV islands, making it suitable for architectural renders, concept prototyping, and detailed environment assets. For best results, it is recommended to maintain consistent texel density across assets and carefully adjust UV scale to prevent pattern repetition or stretching. Additionally, fine-tuning the roughness parameter can help tailor the stone’s weathered appearance to specific lighting conditions, enhancing realism in real-time 3D previews and production-ready scenes.
This AI-generated seamless rough limestone texture offers a high-resolution, up to 8k quality that enhances stone textures with precise PBR appearance and detailed material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
