Polished Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Sandstone Texture Seamless

Texture Info

IDpolished-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished sandstone texture seamless high resolution up to 8ktexture captures the natural beauty and complexity of fine-grained sedimentary stone, characterized by its tightly bound quartz and feldspar grains cemented with silica and calcium carbonate. This texture features a smooth, polished surface finish that reflects subtle light variations, emphasizing the stone’s inherent mineral composition and fine porosity. The coloration derives from natural oxide layers and iron-rich pigments, producing warm beige and amber hues with occasional darker veining. These material properties translate directly into the PBR channels: the BaseColor/Albedo map reveals the nuanced color gradients and pigment distribution, while the Normal map simulates the polished surface’s gentle undulations and grain orientation. The Roughness channel is finely balanced to convey a soft sheen typical of polished sandstone, avoiding overly glossy or matte appearances, and the Metallic map remains near zero, consistent with non-metallic stone. Ambient Occlusion enhances the perception of depth in crevices and grain boundaries, and the Height/Displacement map subtly accentuates surface relief for realistic parallax effects.

Designed for seamless tiling, this tileable polished sandstone texture seamless high resolution up to 8k is optimized for large-scale applications, allowing you to cover vast areas without visible repetition or loss of detail. Its ultra-high resolution up to 8k ensures crisp fidelity even in close-up views, making it ideal for real-time environments, cinematic renders, and architectural visualizations. The texture integrates smoothly into major 3D engines such as Blender, Unreal Engine, and Unity with minimal setup required, supporting efficient workflows in game development, level dressing, and material studies. The seamless pattern preserves consistent detail across UV maps, ensuring that surface transitions remain natural and uninterrupted.

Generated through advanced AI workflows, this polished sandstone texture seamless high resolution up to 8ktexture balances crisp detail with controlled noise to maintain a believable, organic appearance that avoids artificial sharpness. For best results, it is recommended to combine the texture with a subtle ambient occlusion pass and a light normal map layer to enhance surface breakup and depth without oversharpening. Adjusting the UV scale to match real-world sandstone grain size and fine-tuning the roughness to reflect the polished finish can significantly elevate realism in your scenes. Whether used in architectural renders, environmental design, or material research, this texture offers a versatile and high-quality stone surface solution that brings natural stone elements to life in digital projects.

The seamless polished sandstone texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic stone textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.