Polished Sandstone Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Sandstone Texture Seamless

IDpolished-sandstone-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polished sandstone texture seamless high resolution up to 8ktexture captures the intricate natural composition and refined surface qualities of fine-grained sedimentary stone. This stone substrate is primarily composed of tightly bound quartz and feldspar grains held together by a cementing matrix of silica and calcium carbonate. The texture’s polished finish delivers a smooth subtly reflective surface that highlights the stone’s inherent mineral composition and fine porosity. Its coloration arises from naturally occurring oxide layers and iron-rich pigments resulting in warm beige and amber tones accented by occasional darker veining. These mineralogical and compositional details are faithfully represented across the PBR channels: the BaseColor or Albedo map reveals nuanced color gradients and pigment distribution while the Normal map simulates the gentle surface undulations and grain orientation characteristic of polished sandstone. The Roughness channel carefully balances a soft sheen typical of polished stone avoiding extremes of glossiness or dullness and the Metallic channel remains close to zero consistent with the non-metallic nature of sandstone. Ambient Occlusion enhances depth perception in crevices and grain boundaries while the Height or Displacement map subtly emphasizes surface relief to support realistic parallax effects.

Designed as a seamless polished sandstone texture seamless high resolution up to 8k this tileable texture is optimized for large-scale applications where uninterrupted detail and natural transitions are essential. Its ultra-high resolution of up to 8k ensures crisp clear fidelity even in extreme close-ups making it highly suitable for use in architectural visualizations cinematic renders and real-time environments such as those created in Blender Unreal Engine and Unity. Integration into these major 3D engines is straightforward facilitating efficient workflows in game development environment design and material studies. The seamless pattern supports consistent detail across UV maps preventing visible repetition or mismatched edges which is critical for maintaining realism on expansive stone surfaces.

Generated with advanced AI techniques this polished sandstone texture seamless high resolution up to 8ktexture balances detailed clarity with controlled organic noise to avoid artificial sharpness preserving the stone’s natural complexity. For optimal results it is recommended to adjust the UV scale to match the real-world grain size of sandstone and to fine-tune the roughness to capture the polished surface’s subtle sheen accurately. Enhancing the texture with a light ambient occlusion pass and a slight normal map overlay can improve surface breakup and add depth without oversharpening. This versatile stone texture offers a high-quality material solution that enriches digital projects by bringing realistic natural stone surfaces to life complemented by a 3D preview that ensures accurate PBR material representation from the start.

This AI-generated tileable polished sandstone texture seamless high resolution up to 8k offers realistic stone textures with detailed PBR properties for enhanced material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.