This seamless PBR texture features large, irregular cracked stone slabs resembling dried and weathered ground. The stones have sharp, fractured edges and prominent deep fissures running throughout the surface, creating a natural fragmented pattern. The slab surfaces exhibit a rough, matte finish with visible erosion marks and subtle color variations from beige to grey tones. Fine dirt fills the gaps between the stones, mixed with occasional small pebbles and patches of moss green vegetation that add to the texture's authenticity and worn look. The overall composition is natural and random, mimicking dried mud flats or cracked rocky terrain exposed to the elements over time. This highly realistic texture is fully tileable and optimized for PBR workflows, making it perfect for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D and other 3D or game development software. It fits best in environment design for dry riverbeds, desert floors, rocky paths, arid outdoor landscapes, or ancient ruins. Its cracked stone detail and natural ground fill convey an aged, weathered, outdoor setting with great visual depth and surface detail, suitable for both realistic and stylized scenes in games, VFX, simulations, and architectural visualization.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.