Seamless 3d texture pbr 8k veined marble stone surface for luxurious and elegant projects free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k veined marble stone surface for luxurious and elegant projects

Texture Info

IDseamless-3d-texture-pbr-8k-veined-marble-stone-surface-for-luxurious-and-elegant-projects
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an 8K PBR veined marble stone surface, capturing the natural elegance and complexity of polished marble slabs. The base material is predominantly calcite, forming the dense crystalline substrate typical of high-quality marble. Fine mineral impurities create the characteristic stone veins, which traverse the surface in intricate, organic patterns. These veins, combined with subtle stone cracks, contribute to the material’s authenticity and visual interest. The texture’s polished finish highlights the smooth edges and reflective qualities of marble, providing a sophisticated and luxurious appearance ideal for stone floors and architectural elements.

Structurally, this texture mimics large stone slabs with a low-porosity surface, reflecting marble’s natural compactness and resistance to weathering. The composition involves tightly interlocked calcite grains acting as aggregates, with minimal porosity that influences the roughness and ambient occlusion channels. The polished surface is smooth yet complex, with microvariations captured in the normal and height maps to simulate subtle undulations and small-scale fissures. Color variations arise from embedded mineral pigments, producing an array of light and dark tones in the base color (albedo) map that reinforce the veined marble’s depth and realism.

In terms of PBR channels, the BaseColor map delivers the nuanced hues and vein contrasts, while the Normal and Height maps provide detailed surface geometry, simulating depth and relief in stone veins and fine cracks. The Roughness map defines the smoothness of the polished surface, allowing realistic light reflection and specular highlights characteristic of marble. The Metallic channel remains minimal or zero, as marble is non-metallic, and the Ambient Occlusion map enhances shadows in crevices and cracks for added dimension. This texture is optimized for seamless tiling, ensuring consistent coverage over large stone floors or wall panels without visible repetition.

Designed for compatibility with Blender, Unreal Engine, and Unity, this 8K resolution texture supports high-fidelity rendering in diverse 3D environments, from architectural visualization to game development. For best results, it is recommended to adjust UV scaling carefully to maintain natural vein proportions and avoid distortion. Additionally, fine-tuning the roughness value can help simulate varying degrees of polish or wear, while blending height and normal maps enhances surface detail without excessive geometry displacement, optimizing performance and visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.