Weathered Stone Wall PBR Texture with Cracks and Earthy Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Cracks and Earthy Tones seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-with-cracks-4
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a meticulously detailed weathered stone wall made of roughly rectangular stones arranged in a close tiled pattern. The stones have a worn and rugged surface featuring extensive cracks, chips, and erosion marks that give a natural aged appearance. Predominantly shaded in earth tones of beige, light brown, and gray with areas of darkened weathering and subtle moss growth in crevices, it captures a realistic environment of a long-exposed stone masonry wall. The rough surface finish with chipped edges and natural discoloration reinforces authenticity, presenting dirt accumulation and lichen-like details between the stones. Designed as a tileable PBR-ready texture, it excels in 3D modeling, architectural visualization, game development, and environment design, compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture fits perfectly in medieval castles, dungeon interiors, ancient ruins, or forgotten streetscapes, adding visual depth and atmospheric realism to fantasy or historical scenes. The balanced scale of medium-sized stone blocks and natural crack patterns provides versatility for close-up renders or large environment maps, seamlessly blending across surfaces without visible repetition or borders, enhancing any project requiring authentic stone wall representation.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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