This seamless 3D texture showcases a dark slate surface characterized by its distinct layered rock formation, typical of fine-grained metamorphic stone. The material composition primarily consists of tightly compressed, fine mineral grains with a natural laminar structure, resulting in thin, overlapping layers that create the textured depth essential for realistic rugged stone appearances. The substrate is predominantly silicate minerals, with subtle inclusions of mica and quartz that contribute to the slight sheen and variability in reflectance. Weathering effects are evident through naturally chipped edges and minor fissures, introducing micro-roughness and small-scale surface irregularities that enhance authenticity. The overall porosity is low, typical of dense slate, which influences the material’s light absorption and scattering properties.
The surface finish presents a predominantly matte to semi-matte appearance with subtle natural reflections due to the mineral composition and fine layering. This finish is captured through the PBR workflow by carefully balanced channel maps: the BaseColor (Albedo) reflects the dark gray to near-black hues with subtle tonal variations, while the Normal map defines the intricate ridges and depressions formed by the layered structure and surface chips. The Roughness map is finely tuned to represent the semi-rough surface texture, allowing light to scatter softly without sharp specular highlights. The Metallic channel remains near zero, consistent with natural stone’s non-metallic nature, and the Ambient Occlusion map accentuates the depth within cracks and crevices, enhancing volumetric perception. Height and Displacement maps are detailed to accurately simulate the layered relief and chipped imperfections at close viewing distances.
Rendered at an ultra-high 8K resolution, this texture ensures exceptional detail fidelity, suitable for close-up views in high-end projects. It is fully optimized for seamless tiling, allowing it to cover large surfaces without visible repetition or seams, making it ideal for rugged environment designs in Blender, Unreal Engine, and Unity. The 3D texture’s nuanced grain and layering patterns make it particularly effective for architectural visualizations requiring realistic natural stone cladding or game environments demanding atmospheric rockface surfaces with a strong tactile presence.
For practical usage, when applying this texture, consider adjusting the UV scale to maintain the perceived natural grain size relative to the model’s geometry. Fine-tuning the Roughness parameter can help achieve either a more weathered, matte finish or a subtly polished look depending on lighting conditions. Additionally, blending the Height map with the Normal map can enhance surface detail without excessive geometry displacement, optimizing performance in real-time engines while preserving visual complexity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
