This seamless 3D texture presents a highly detailed polished and varnished wood surface rendered at an impressive 8K resolution, designed specifically for photorealistic PBR workflows. The base material is natural wood, characterized by prominent knotted grain patterns and subtle distressed features that evoke an authentic, aged wooden substrate. The texture captures the intricate wood fibers and splintered accents, emphasizing a refined surface finish achieved through meticulous polishing and varnishing processes. This results in a smooth yet tactile surface that balances natural imperfections with a glossy, protective coating, making it ideal for realistic wooden materials in furniture visualization, interior design, and game development environments.
The texture’s composition reflects the interplay between organic wood fibers and the varnish binder, which enhances durability and adds a polished luster. The wood grain orientation is carefully preserved to highlight the natural flow and knots, while subtle weathering effects introduce slight porosity and distressed areas, contributing to the material’s realism. In PBR channels, the BaseColor (Albedo) map accurately portrays the rich, warm hues of varnished wood with visible knots and grain variations. The Normal and Height maps emphasize the surface relief of knotted textures and splintered details, providing depth and tactile realism. Roughness maps control the balance between the polished sheen and matte distressed areas, while the Metallic channel remains minimal or zero, consistent with organic wood’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and grain patterns, adding dimensionality to the overall appearance.
Optimized for seamless tiling, this texture integrates smoothly into Unreal Engine, Blender, and Unity projects, supporting high-fidelity rendering and efficient material workflows. Its 8K resolution ensures crisp detail even at close camera distances, making it suitable for high-end furniture mockups, architectural visualizations, and game assets requiring detailed, natural wood surfaces. For practical application, adjusting the UV scale can help tailor the wood grain pattern to different model sizes, while fine-tuning the roughness map allows for control over the varnished surface’s glossiness, enhancing realism based on environmental lighting. This texture offers a versatile and photorealistic solution for any project demanding authentic, polished wood surfaces in a PBR-ready format.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
