Seamless 3d texture pbr 8k weathered wood surface with grainy wood texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k weathered wood surface with grainy wood texture

Texture Info

IDseamless-3d-texture-pbr-8k-weathered-wood-surface-with-grainy-wood-texture
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents an authentic weathered wood surface, meticulously crafted to showcase the natural aging process of wood fibers and grain orientation. The base substrate is organic wood, featuring a porous structure with subtle cracks and fissures that reflect prolonged exposure to natural elements. The surface finish is matte, emphasizing a worn, non-reflective quality typical of aged wood, while earth tone pigments deliver a muted, natural color palette. Visible grainy wood details—ranging from fine lines to prominent knots—are enhanced by an organic distribution of fibers and weathering patterns, creating a highly realistic and tactile appearance. The texture composition includes natural binders within the wood fibers, maintaining structural integrity despite surface erosion and color fading over time.

Rendered in stunning 8K resolution with physically based rendering (PBR) workflows, this texture captures every nuanced detail across multiple channels. The BaseColor/Albedo channel reflects the subtle earth tones and matte finish of the weathered wood, while the Normal map accentuates the intricate grain patterns and surface irregularities. The Roughness map highlights the non-glossy, diffused surface typical of untreated aged wood, and the Metallic map remains minimal to none, consistent with organic wood materials. Ambient Occlusion enhances depth perception around knots and cracks, while Height/Displacement maps allow for realistic parallax effects and surface relief. This comprehensive PBR setup ensures compatibility and optimal realism in popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualizations, furniture design, and immersive game environments requiring authentic natural wood textures.

For best results when applying this seamless texture, it is recommended to adjust the UV scale to maintain natural grain proportions and avoid distortion. Fine-tuning the roughness parameter can help simulate varying degrees of weathering, from slightly worn to heavily aged surfaces, enhancing visual storytelling in your renders. This texture’s seamless tiling guarantees continuous wood grain flow without visible edges or repetition artifacts, providing a flawless surface ideal for close-up and large-scale applications alike. Its neutral flat lighting setup further emphasizes grain detail and surface complexity, offering a versatile and dependable resource for realistic wood material creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.