Seamless 3d texture pbr 8k distressed wood surface with varnished wood and knots free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k distressed wood surface with varnished wood and knots

Texture Info

IDseamless-3d-texture-pbr-8k-distressed-wood-surface-with-varnished-wood-and-knots
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures a distressed wood surface with high fidelity, rendered at an impressive 8K resolution to ensure exceptional detail and clarity. The base material is natural wood, characterized by its organic grain structure and prominent knots, which have been weathered over time to reveal a rich patina. The wood substrate shows signs of aging and natural wear, including splintering and subtle salt corrosion marks that add depth and authenticity. A varnished finish overlays the surface, imparting a gentle shine that reflects light realistically while preserving the tactile roughness of the distressed wood. The varnish acts as a transparent binder, sealing the wood fibers and enhancing the visual contrast between smooth and rough areas without diminishing the natural imperfections inherent in aged timber.

In terms of material composition, the texture demonstrates a complex interplay between wood grain orientation and surface porosity. The knots and grain patterns provide natural aggregates that break uniformity, while weathering has selectively eroded softer areas, increasing surface roughness and creating microvariations visible in the PBR channels. The BaseColor (Albedo) map presents warm, earthy tones with nuanced color shifts around knots and worn patches, reflecting pigment variations and varnish translucency. The Normal map accentuates the fine splintered details and wood grain relief, contributing to realistic light interaction. Roughness maps highlight areas where varnish remains intact or has worn thin, influencing glossiness and specular reflections. The Metallic channel remains minimal, consistent with organic wood materials, while Ambient Occlusion enhances crevices and knot shadows to increase depth perception. Height/Displacement data capture subtle surface undulations, perfect for parallax or tessellation effects in high-end renders.

This photorealistic, distressed wood 3D texture is fully optimized for seamless tiling, making it ideal for extensive surfaces such as furniture visualization, architectural rendering, and game asset creation. Its compatibility with industry-standard platforms like Blender, Unreal Engine, and Unity ensures smooth integration into PBR workflows. For best results, adjust the UV scale to preserve the natural wood grain size relative to your model, and fine-tune roughness values to balance the varnish’s reflective shine with the underlying wood’s matte wear. Utilizing height or parallax mapping will further enhance realism by adding tangible depth to the wood’s weathered crevices and knots, enriching the overall tactile feel of your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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