Seamless 3D Texture PBR 8K Coarse Gritty Bark Rugged Wood Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Coarse Gritty Bark Rugged Wood Surface

Texture Info

IDseamless-3d-texture-pbr-8k-coarse-gritty-bark-rugged-wood-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is a photorealistic representation of coarse, gritty bark on rugged wood, rendered in exceptional 8K resolution. The base material emulates natural wood, characterized by a fibrous, burlap-like grain with deeply intertwined creases and rugged bark patterns. The surface composition reveals a complex interplay of organic fibers and planked panelled wood structures, capturing the raw, unpolished essence of weathered timber. The texture’s porosity and naturally worn effects are enhanced by subtle variations in color and shading, achieved through layered pigments that simulate the earthy browns and greys typical of aged bark. This realistic finish is matte and flat, deliberately avoiding gloss to emphasize the tactile, weathered look of untreated wood exposed to nature’s elements over time.

In terms of PBR channels, the BaseColor (Albedo) map accurately reflects the rich, grainy woodgrain hues and subtle burlap-like details, while the Normal map brings out the rugged surface creases and fibrous texture, adding depth and dimensionality. The Roughness map highlights the coarse, uneven surface with high roughness values, conveying a tactile, gritty feel that contrasts with polished wood surfaces. The Metallic channel remains minimal or null, as the material is organic and non-metallic. Ambient Occlusion enhances the natural shadows within crevices and bark folds, boosting realism. Height/Displacement maps provide fine surface relief, making this texture ideal for detailed close-ups or parallax effects in 3D environments. Its seamless design ensures continuous tiling without visible seams or repetition, perfect for large-scale natural or rustic scenes.

Optimized for Blender, Unreal Engine, and Unity, this rugged wood bark texture is ready to integrate into forestry visualizations, rustic architecture projects, or nature-themed environments. When applying the texture, adjusting the UV scale can help maintain the natural grain size and avoid distortion, while fine-tuning the roughness parameter allows control over the surface’s weathered appearance—from damp and subdued to dry and cracked. The high-resolution 8K quality ensures crisp detail even in extreme close-ups, making it a versatile and valuable asset for realistic 3D texturing workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.