Seamless 3D Texture PBR 8K Rough Grainy Concrete Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Rough Grainy Concrete Surface

Texture Info

IDseamless-3d-texture-pbr-8k-rough-grainy-concrete-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high definition 8K resolution depiction of a rough grainy concrete surface, crafted for photorealistic applications. The material simulates a natural mineral-based substrate composed of cementitious binders combined with fine sandy aggregates and microscopic granular particles. Embedded in a matte, flat concrete matrix, the surface reveals subtle weathered and worn effects, including pitted and porous details that enhance the tactile realism. The texture's muted gray tones reflect natural oxide layers and mineral pigments typical of aged urban concrete, while the slight variations in grain orientation and porosity contribute to a convincing, authentic appearance. This careful material composition is ideal for architectural visualizations, industrial environments, and game scenes requiring detailed, realistic ground or wall surfaces.

In terms of PBR channels, the BaseColor/Albedo map captures the natural gray hues and embedded sandy particles with realistic color variation, while the Normal map accurately portrays surface irregularities such as micro-cracks, pits, and grain texture. The Roughness channel highlights the matte, non-reflective finish typical of weathered concrete, balancing smooth and rough areas to simulate worn patches and porous spots. The Metallic map remains near zero, reflecting the non-metallic nature of concrete, whereas the Ambient Occlusion map enhances depth by simulating shadows in crevices and pores. Height/Displacement maps provide subtle elevation changes, emphasizing the rough grainy texture and enhancing realism in close-up renders. This texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless tiling without visible repetition and consistent micro-variation across large surfaces.

For practical use, when applying this 8K seamless 3D PBR concrete texture, it is recommended to adjust the UV scale to maintain the natural grain size appropriate for the scene’s scale. Additionally, fine-tuning the roughness level can help achieve the desired balance between matte and slightly worn glossy areas, enhancing realism in both exterior urban and industrial settings. Its high resolution and detailed surface features make it suitable for close-up architectural renders or immersive game environments where authentic material representation is critical.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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