Seamless 3D Texture PBR 8K Scuffed Scratched Rusted Oxidized Metal Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Scuffed Scratched Rusted Oxidized Metal Surface

Texture Info

IDseamless-3d-texture-pbr-8k-scuffed-scratched-rusted-oxidized-metal-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in ultra-high 8K resolution captures the intricate details of a rusted oxidized metal surface, blending both natural and industrial aesthetics. The base material is a robust metal substrate, exhibiting extensive weathering through oxidation and corrosion processes that produce characteristic rust and patina layers. These layers result from long-term exposure to moisture and oxygen, creating a rough, grainy surface with chipped paint and scuffed, scratched imperfections. The metal’s brushed finish remains visible beneath the oxidized deposits, providing subtle directional grain and a tactile feel that enhances realism. Coloration arises from a combination of iron oxide pigments, faded paint residues, and darkened patina, contributing to a dynamic range of reddish-brown, gray, and muted metallic tones.

Within the PBR workflow, this texture’s BaseColor/Albedo channel reveals the complex interplay of rusted oxidized hues and weathered paint chips, while the Normal map encodes the micro-variations of scuffed and scratched surfaces, emphasizing dents and grain orientation. The Roughness channel varies naturally across the surface, reflecting rough, matte oxidation areas contrasted by occasional glossy, shiny highlights where the metal finish is still exposed. Metallic values remain high in exposed metal zones but drop where rust and patina layers dominate. Ambient Occlusion subtly enhances crevices and chipped edges, adding depth and authenticity. The Height/Displacement map captures the surface’s unevenness, including raised rust patches and eroded sections, facilitating realistic parallax effects in real-time rendering.

Designed for seamless tiling, this texture ensures continuous surface appearance without visible seams or repetition, making it ideal for large-scale industrial design, machinery, or post-apocalyptic themed projects. It is fully optimized and ready for integration into popular 3D software such as Blender, Unreal Engine, and Unity, supporting physically accurate shading and lighting. For best results, adjusting the UV scale to balance detail density and tuning roughness levels can help tailor the visual impact to specific environments, while using height/parallax displacement enhances the tactile feel of the oxidized metal surface.

The 3D texture features a scuffed, scratched surface meticulously crafted for a realistic PBR appearance, making it fully unreal blender ready for seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.