Seamless 3D Texture PBR 8K Cracked Aged Weathered Stone Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Cracked Aged Weathered Stone Surface

Texture Info

IDseamless-3d-texture-pbr-8k-cracked-aged-weathered-stone-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed cracked aged limestone surface rendered at an impressive 8K resolution, optimized for physically based rendering (PBR) workflows. The base material is a natural sedimentary rock composed primarily of calcium carbonate, characterized by its porous and granular structure. This limestone surface features a weathered finish with visible pitted marks, chalky powdery residues, and sandy grains that collectively evoke an authentic ancient and weather-beaten appearance. Subtle variations in color and tone arise from mineral impurities and natural oxidation processes, giving the stone a muted, earth-toned palette with soft off-whites, light greys, and hints of beige, replicating how natural limestone weathers over time in outdoor conditions.

In PBR channels, the BaseColor (Albedo) captures the nuanced coloration and chalky texture of the limestone, while the Normal map emphasizes the porous surface topography and fine granular details, enhancing the perception of depth and natural cracks. The Roughness map reflects the uneven, weathered finish—ranging from rough, matte areas with powdery residues to slightly smoother worn edges. The Metallic channel remains near zero, as limestone is non-metallic, while the Ambient Occlusion map realistically simulates soft shadows within crevices and pittings, adding dimensionality. The Height or Displacement map offers subtle elevation changes to accentuate the cracked and eroded features, perfect for parallax or tessellation effects in real-time engines.

This texture is fully seamless, ensuring continuous, artifact-free tiling for large surfaces, making it ideal for historical architecture visualizations, archaeological reconstructions, or natural stone materials in gaming and VR environments. It is fully prepared for integration in Blender, Unreal Engine, and Unity, providing artists and developers with a reliable, photorealistic limestone surface. For optimal results, adjusting the UV scale to slightly larger proportions can help emphasize the prominent cracks and pitted details, while fine-tuning the roughness parameter allows you to balance between a dusty aged look or a subtly smoother worn finish depending on your scene’s lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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