Seamless 3D Texture PBR 8K Dried Cracked Muddy Wet Earth Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Dried Cracked Muddy Wet Earth Surface

Texture Info

IDseamless-3d-texture-pbr-8k-dried-cracked-muddy-wet-earth-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in ultra-high 8K resolution depicts a dried, cracked, muddy wet earth surface with remarkable detail and realism. The base material simulates natural soil composed primarily of fine granular mineral particles mixed with organic matter and sandy aggregates. The cracked patterns arise from the drying and shrinking of the mud, revealing a porous and pitted substrate that retains subtle moisture pockets. Weathered and worn characteristics are visible through chalky, powdery deposits that settle on the surface, adding complexity to the tactile feel. The matte, flat finish ensures a realistic roughness, capturing the balance between dry, cracked earth and lingering wetness without any glossy or metallic reflections, typical of natural terrain surfaces.

In the physically based rendering (PBR) workflow, this texture’s BaseColor (Albedo) channel conveys muted earth tones featuring warm browns and dusty grays with soft tonal variations that reflect weathering and sediment composition. The Normal map emphasizes the intricate network of cracks, pits, and granular textures, creating convincing depth and relief under dynamic lighting. Roughness values are carefully modulated to represent the uneven surface — rough and porous in dry areas, slightly smoother where moisture remains, enhancing the wet muddy effect. The texture contains no metallic elements, so the Metallic channel is uniformly black, while Ambient Occlusion highlights crevices and depressions for added dimensionality. Height or displacement maps support fine surface elevation changes, improving realism in close-up renders and parallax effects.

Designed with seamless tiling in mind, this 8K texture allows for smooth repetition without visible seams or artifacts, preserving natural micro-variations across large terrain meshes. It is fully optimized and ready for use in Blender, Unreal Engine, and Unity environments, facilitating integration into diverse 3D projects such as environmental design, natural ground materials, and realistic terrain modeling. For best results, adjusting the UV scale to match the intended scene detail and fine-tuning roughness can enhance the interplay of light and shadow on the cracked muddy wet earth surface, while subtle displacement mapping can further accentuate the texture’s depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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