Clear Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Ocean Seamless Texture

IDclear-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Clear Ocean Seamless Texture a meticulously crafted and tileable texture designed specifically within the water category to replicate the pristine clarity and dynamic surface of ocean water. This texture features a base substrate that emulates the organic interplay of water molecules with subtle mineral suspensions resulting in a natural translucent appearance. The composition includes fine particulate aggregates that subtly scatter light enhancing realism while the surface finish is smooth and polished to capture gentle wave patterns and light reflections. Carefully balanced colorants mimic the deep blues and turquoise hues found in clear ocean waters producing vibrant yet natural tones without oversaturation. The texture’s porosity is minimal reflecting the dense fluid nature of water while slight weathering effects simulate natural water movement and ripples all of which contribute to an authentic visual experience.

In terms of physically based rendering (PBR) channels the Clear Ocean Seamless Texture excels with a high-resolution BaseColor/Albedo map that delivers crisp clear coloration and subtle gradients characteristic of natural ocean surfaces. The Normal map captures fine surface undulations and wave details adding depth and realism to lighting interactions. The Roughness channel is finely tuned to represent the varying reflectivity of water balancing glossy highlights and matte diffuse areas to simulate calm and disturbed water states. The Metallic map is minimal or absent consistent with water’s non-metallic nature while Ambient Occlusion enhances the perception of depth in wave troughs and crests. Height/Displacement maps subtly define surface relief supporting realistic parallax effects and enhancing the three-dimensional feel of ocean surfaces in real-time applications.

With a remarkable resolution up to 8K this tileable Clear Ocean Seamless Texture is optimized for seamless integration into Blender Unity and Unreal Engine projects requiring minimal setup for immediate use. Its flawless tiling capability allows artists and developers to cover vast environmental areas without visible seams or repetitive artifacts ensuring consistent detail across large scenes. This asset is thoughtfully tuned for clarity and stability avoiding the common pitfalls of auto-generated textures that can introduce undesirable patterns or noise. For best results adjust the roughness and normal intensity according to your specific lighting rig to maintain a grounded natural appearance within your scene. Additionally tweaking the UV scale can help tailor the texture’s detail density allowing precise control over how the ocean surface interacts with your virtual environment.

The ai texture clear ocean seamless texture offers a realistic PBR appearance with detailed water textures and a clear ocean seamless texture design that can be viewed in a 3D preview for accurate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.