Clear Splash Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Splash Seamless Texture

IDclear-splash-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Splash Seamless Texture is a meticulously crafted tileable texture designed specifically for water-related materials in 3D environments. This AI-generated texture features a clear liquid-like base substrate that mimics the natural translucency and fluid dynamics of water surfaces. It combines subtle variations in clarity and splash detail with a smooth polished finish that conveys the reflective and refractive qualities typical of clean fresh water. The texture’s composition includes fine micro-impurities and delicate surface ripples achieved through controlled noise patterns which add a believable dynamic feel without overwhelming the overall crispness. These characteristics are finely balanced across PBR channels with the BaseColor/Albedo emphasizing transparency and subtle blue-green hues while the Normal map captures the intricate splash contours and gentle waves. The Roughness channel is tuned to reflect the smooth wet surface with slight rough patches where splashes break the water’s uniformity. Metallic values remain minimal to maintain the organic water appearance while Ambient Occlusion and Height maps enhance depth and volume especially on larger UV islands where surface detail cohesion is critical.

Rendered at resolutions up to 8K this tileable clear splash seamless texture ensures exceptional detail and clarity even on expansive surfaces making it ideal for real-time scenes cinematic renders and level dressing workflows. It integrates seamlessly with modern pipelines and is fully compatible out-of-the-box with Blender Unity and Unreal Engine facilitating fast iteration loops without sacrificing visual fidelity. The texture’s natural translucency and splash dynamics are emphasized in the 3D preview helping artists visualize water surfaces accurately within their projects. Its high-resolution format supports both PNG and WEBP files striking a balance between quality and performance for diverse applications.

For practical use it is recommended to adjust the UV scale carefully to maintain the natural splash pattern at appropriate detail levels avoiding repetition artifacts on large surfaces. Additionally subtle tuning of the Roughness map can enhance the water’s interaction with light emphasizing wetness or calmness depending on the scene’s mood. Combining this texture with a light normal pass and a subtle ambient occlusion layer will further break up surface uniformity without oversharpening ensuring a realistic immersive water effect that holds up under various lighting conditions. The Clear Splash Seamless Texture offers a versatile high-quality solution for artists seeking natural believable water textures tailored for modern 3D workflows.

The ai texture clear splash seamless texture offers a highly detailed and realistic PBR appearance combining clear splash seamless texture elements to create a versatile and consistent surface ideal for various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.