Rough Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Sea Seamless Texture

IDrough-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Sea Seamless Texture is a meticulously crafted tileable AI-generated texture designed specifically for capturing the dynamic and rugged surface of ocean waters. This texture simulates the complex interplay of mineral-rich sea spray organic matter and dissolved salts that define rough sea surfaces. Its composition reflects a natural substrate combining fine-grained mineral particles suspended in water with a slight frothy layer caused by wave agitation. The texture’s base color channel (Albedo) presents a blend of deep blues muted greens and subtle grayish tones mimicking the natural pigmentation of turbulent seawater and the scattering effects from suspended sediments and microscopic algae. Fine surface details such as microfoam and ripples are captured in the Normal and Height maps providing realistic depth and wave crests that respond accurately to lighting and viewing angles.

The Roughness channel demonstrates moderate variability representing the wet reflective water surface interspersed with rough choppy wavelets. This balance delivers a convincing matte-gloss transition that enhances realism in PBR workflows. The Metallic map is minimal or flat as the ocean surface is non-metallic while Ambient Occlusion subtly enhances crevices and troughs within the wave pattern to add a natural shadowing effect. The texture’s porosity and dynamic surface finish are expressed through the roughness and normal variations simulating the constantly shifting texture of sea foam and spray exposed to wind and weather conditions. Carefully optimized to a high resolution of up to 8K this seamless rough sea texture tiles flawlessly enabling coverage of vast water bodies without visible repetition or loss of detail.

Ideal for use in real-time engines like Blender Unity and Unreal Engine this Rough Sea Seamless Texture accelerates your iteration loop by delivering production-ready water textures that integrate smoothly into cinematic renders level dressing and material studies. The tileable design ensures consistent detail across extensive scenes maintaining structural coherence and micro-detail fidelity essential for immersive environments. When applying this texture it is recommended to adjust the UV scale to match the scale of your scene’s water features and to fine-tune the roughness intensity to align with your specific lighting setup. This adjustment helps maintain a natural interaction between light and water surface grounding the material convincingly within your scene’s context.

This AI-generated rough sea seamless texture offers a tileable seamless rough sea seamless texture ideal for realistic PBR materials enhanced by a detailed 3D preview to accurately represent its complex surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.