Detailed Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Sea Seamless Texture

IDdetailed-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Sea Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the complex composition and natural appearance of a sea surface. At its core this texture simulates the organic interplay of water’s base substrate—fluid and dynamic—with subtle variations in colorants that mimic natural pigments and oxide layers reflecting light and depth. The texture incorporates virtual binders and dispersions to emulate the microscopic suspended particles and organic matter within water creating a visually rich surface with a balanced grain orientation that suggests gentle currents and wave patterns. The surface finish is designed to appear slightly polished yet matte in areas conveying the natural gloss and diffuse reflections of the sea under various lighting conditions. Porosity and weathering effects are subtly integrated giving the texture a believable wear pattern without disrupting its seamless tileability making it ideal for covering vast areas without visible repetition.

In terms of physically based rendering (PBR) channels the texture excels in detailed representation across all maps. The BaseColor/Albedo channel captures the nuanced blues greens and hints of sandy undertones accurately representing the sea’s color variability. The Normal map adds depth and realism by simulating fine ripples and wave crests while the Roughness map controls surface reflectivity balancing glossy highlights with subdued matte areas to enhance realism. The Metallic channel remains minimal reflecting the non-metallic nature of water whereas Ambient Occlusion subtly emphasizes crevices and wave troughs for added depth. The Height/Displacement map is finely tuned to create convincing surface undulations without excessive distortion perfect for parallax effects in real-time engines. This texture is designed at an ultra-high resolution of up to 8K ensuring crisp detail even on large-scale applications and is fully compatible with Blender Unity and Unreal Engine requiring minimal setup for seamless integration into your water-related workflows.

For best results it is recommended to maintain consistent texel density across your assets and ensure uniform UV mapping to avoid stretching or distortion of the tileable detailed sea seamless texture. Adjusting the roughness slightly can help tailor the wetness effect enhancing the natural appearance of water depending on your scene’s lighting and environmental conditions. This detailed sea seamless texture significantly accelerates look development environment art architectural visualization and concept prototyping by providing a realistic high-fidelity water surface that tiles flawlessly while preserving consistent detail across vast areas.

This ai texture detailed sea seamless texture offers a highly realistic and seamless detailed sea seamless texture with water textures that enhance PBR materials and provide an accurate 3D preview for precise surface rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.