Rough River Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough River Seamless Texture

IDrough-river-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough River Seamless Texture is a meticulously crafted material inspired by natural riverbed surfaces designed to emulate the complex interplay of rough mineral substrates organic sediments and weathered aggregates. Its composition reflects a base of finely granulated stone and coarse sand bound together by subtle clay and mineral adhesives that create a rugged yet cohesive structure. The texture’s surface finish captures the natural porosity and irregular erosion patterns found in river environments featuring a softly brushed matte appearance with occasional subtle gloss highlights where water flow would polish exposed grains. Earthy colorants including muted greys browns and oxidized iron reds are distributed organically throughout the texture replicating the layered sedimentation and mineral deposits typical of a real riverbed. This composition is carefully balanced to bring out micro-detail and textural fidelity at close inspection while maintaining a realistic roughness that complements various lighting conditions in 3D scenes.

In terms of PBR channels the BaseColor channel delivers the nuanced palette of natural stones and sediment with subtle variations in hue and saturation that highlight the organic composition. The Normal map enhances the tactile quality by simulating the uneven grain orientation and weathered indentations providing depth and realistic surface relief. Roughness is finely tuned to represent the contrast between matte porous stone areas and smoother water-polished patches allowing for dynamic light reflection and scattering. The Metallic channel remains minimal reflecting the primarily non-metallic nature of the riverbed materials while the Ambient Occlusion channel accentuates crevices and grain shadows to add dimensionality and grounding within complex environments. Height and Displacement maps further enhance the perception of depth and surface irregularities enabling realistic parallax effects and enhancing immersion in both close-up and large-scale views.

Available in high resolution up to 8K this tileable rough river seamless texture integrates seamlessly into workflows with Blender Unreal Engine and Unity ensuring consistent quality across archviz game environments product mockups and interior staging projects. Its clean repeatable pattern scales elegantly across large surfaces without visible seams preserving the natural roughness and detail essential for convincing water-adjacent materials. For optimal results it is recommended to adjust the UV scale according to the scene’s spatial requirements and fine-tune roughness values to harmonize with your specific lighting rig. This approach ensures the texture remains grounded and visually coherent whether used for riverbanks wet stone surfaces or other water-related applications accelerating iteration loops while maintaining production-ready quality and realism.

The AI-generated rough river seamless texture offers a realistic PBR appearance with detailed water textures and a seamless rough river seamless texture pattern perfectly showcased in a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.