Transparent Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Sea Seamless Texture

IDtransparent-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Sea Seamless Texture is a meticulously crafted tileable AI-generated texture designed specifically for water surfaces perfect for a wide range of digital projects. This texture simulates the natural appearance of transparent sea water combining organic and mineral elements to achieve a realistic aquatic look. The base substrate mimics the subtle interplay of light through water featuring a composition of fine suspended particles and gentle surface ripples that create dynamic reflections and translucency. Its carefully balanced colorants include soft blue-green pigments and natural oxide layers enhancing the visual depth without overpowering the clarity. The surface finish appears smooth yet slightly textured reflecting the gentle movement and undulating patterns of sea waves while maintaining a polished transparent quality. This texture’s porosity and subtle weathering effects are captured through detailed normal and height maps simulating the micro-variations found on real water surfaces influenced by environmental factors.

Within Physically Based Rendering (PBR) workflows this tileable transparent sea seamless texture excels by providing comprehensive channel data: the BaseColor/Albedo channel displays the nuanced sea hues and light diffusion; the Normal map conveys delicate wave undulations and water surface microstructure; Roughness is finely tuned to balance glossiness and diffuse reflections characteristic of shallow sea water; the Metallic channel remains minimal to reflect the non-metallic nature of water; Ambient Occlusion subtly enhances depth perception around wave crests and troughs; Height and Displacement maps add realistic surface variation enabling convincing parallax effects in 3D applications. Thanks to its high resolution—up to 8K—the texture retains sharp detail even on expansive surfaces making it ideal for cinematic renders real-time scenes level dressing and advanced material studies.

Engineered for seamless integration this transparent sea seamless texture works flawlessly across major 3D engines like Blender Unity and Unreal Engine with minimal configuration. It supports popular formats such as PNG and WEBP ensuring compatibility and efficient performance. The texture’s seamless tiling capability allows it to cover vast areas without visible repetition preserving visual consistency and immersion. For practical application it is recommended to adjust the UV scale carefully to maintain natural wave proportions and to fine-tune the roughness channel to avoid overly sharp reflections which can disrupt the illusion of water transparency. Combined with subtle ambient occlusion and a light normal pass this approach enhances surface breakup and visual complexity without introducing harsh artifacts.

Overall this AI texture transparent sea seamless texture is a versatile and stable asset free from common issues found in auto-generated water textures. Its clarity stability and detailed composition make it an excellent choice for artists and developers seeking to accelerate their workflow while achieving realistic high-quality water surfaces. Whether used in real-time applications or high-resolution cinematic projects this texture delivers consistent natural results that elevate any digital ocean or underwater scene.

The 3D preview demonstrates the material's realistic PBR appearance highlighting the seamless transparent sea seamless texture with a consistent transparent sea seamless texture pattern.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.