Smooth Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Ocean Seamless Texture

IDsmooth-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Ocean Seamless Texture is a meticulously crafted digital material designed to replicate the intricate surface of calm ocean waters with exceptional realism. This texture features a base substrate inspired by the natural interplay of water molecules and light capturing subtle wave patterns and gentle ripples characteristic of a smooth ocean surface. The composition simulates the water’s semi-transparent qualities and dynamic light refraction through carefully balanced shaders while micro-details highlight the fine grain and surface tension effects. The texture uses a combination of organic flow patterns and diffuse colorants that mimic the soft blues and muted greens of ocean water enhanced by slight variations to convey depth and fluidity. Surface finish is represented as a polished reflective plane with minimal roughness emphasizing the tranquil glass-like quality of calm sea water.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map defines the subtle color gradations and translucency of the water surface relying on cool blue-green hues with natural highlights. The Normal map introduces fine wave undulations and micro-structures that catch light realistically enhancing the sense of movement without harsh disruptions. The Roughness channel is finely tuned to low values producing a smooth reflective finish that can be adjusted to suit different lighting rigs or environmental conditions. The Metallic channel remains at zero reflecting the non-metallic nature of water while Ambient Occlusion adds soft shadows around wave crests to boost depth perception. Height or Displacement maps provide slight elevation changes to simulate gentle surface waves ideal for parallax effects in real-time engines. This seamless smooth ocean seamless texture maintains consistent detail across tiled repetitions ensuring flawless coverage over large surfaces.

With resolutions up to 8K this texture is optimized for high-fidelity rendering and is fully compatible with major 3D platforms such as Blender Unreal Engine and Unity. Its tileable design allows for effortless application across vast areas without visible seams making it perfect for architectural visualization immersive game environments product mockups and interior staging where water elements are essential. The texture’s AI-enhanced pipeline prioritizes micro-detail and structural consistency delivering production-ready quality that integrates naturally into various lighting setups. For best results adjusting the roughness parameter to match your scene’s specific light intensity and angle will help maintain a grounded believable water surface appearance.

The tileable smooth ocean seamless texture offers a realistic AI texture smooth ocean seamless texture ideal for water textures providing a detailed 3D preview that highlights its intricate smooth ocean seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.