Texture Info
| ID | watercolor-greenery-seamless-pbr-watercolor-greenery-fern-leaf-texture-4k-2 |
| Category | watercolor greenery |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Original license
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Rendered in a seamless and tileable format, this 3D PBR texture captures the delicate charm of watercolor-painted fern leaves arranged on a pure white background. The leaves display various shades of green, ranging from soft sage to deep forest hues, with subtle hints of muted brown on some leaf tips, conveying a natural fading effect. Each leaf is rendered with gentle watercolor gradients, soft edges, and irregular brushstrokes, creating a hand-painted artistry vibe rather than a photo-realistic plant surface. The texture lacks any roughness or glossiness typical of physical materials; instead, it emphasizes a matte, soft-paper feel. No damage, dirt, or imperfections are present, preserving the clean and fresh aesthetic. Being PBR ready and available in a high-resolution 4K source with a 1K preview, this texture seamlessly tiles for large-scale applications without visible seams or repeats. It is ideal for creative projects in 3D modeling, game development, architectural visualization, and product rendering where a natural, organic, and artistic pattern is desired—for example, to simulate wallpaper, fabric prints, or decorative surfaces in software like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Best suited for interior scenes, botanical-themed visuals, or organic environment accents, this seamless texture elevates spaces with its fresh and calming greenery motif painted in a timeless watercolor style.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.