Texture Info
| ID | watercolor-greenery-seamless-pbr-watercolor-greenery-fern-leaf-texture-4k-2 |
| Category | watercolor greenery |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
Rendered in a seamless and tileable format, this 3D PBR texture captures the delicate charm of watercolor-painted fern leaves arranged on a pure white background. The leaves display various shades of green, ranging from soft sage to deep forest hues, with subtle hints of muted brown on some leaf tips, conveying a natural fading effect. Each leaf is rendered with gentle watercolor gradients, soft edges, and irregular brushstrokes, creating a hand-painted artistry vibe rather than a photo-realistic plant surface. The texture lacks any roughness or glossiness typical of physical materials; instead, it emphasizes a matte, soft-paper feel. No damage, dirt, or imperfections are present, preserving the clean and fresh aesthetic. Being PBR ready and available in a high-resolution 4K source with a 1K preview, this texture seamlessly tiles for large-scale applications without visible seams or repeats. It is ideal for creative projects in 3D modeling, game development, architectural visualization, and product rendering where a natural, organic, and artistic pattern is desired—for example, to simulate wallpaper, fabric prints, or decorative surfaces in software like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Best suited for interior scenes, botanical-themed visuals, or organic environment accents, this seamless texture elevates spaces with its fresh and calming greenery motif painted in a timeless watercolor style.
Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.