Hand-Painted Watercolor Stripes in Purple and Green Seamless Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Hand-Painted Watercolor Stripes in Purple and Green seamless PBR texture preview
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Texture Info

IDwatercolor-stripes-seamless-pbr-watercolor-stripes-texture-in-purple-and-green
CategoryWatercolor Stripes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless 3D PBR texture showcases hand-painted watercolor stripes in vertical bands of soft lavender and sea green, separated by irregular white gaps. The stripes exhibit subtle tonal variations, characteristic of watercolor pigment diffusion, lending a natural, painted look. The edges of each stripe are softly feathered with natural bleeding, emphasizing an organic handmade feel. The texture surface is matte with a slightly rough paper-like quality implied via pigment dispersion patterns and gentle unevenness in color density. No damage, dirt, or wear is visible, preserving the fresh appearance of watercolor artwork. Being fully tileable and PBR-ready, this texture integrates flawlessly in 3D applications such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It suits artistic, hand-crafted designs in architectural visualization, product visualization, and game environments requiring subtle fabric or paper textures. Use it to add a gentle watercolor stripe effect to wallpaper, soft furnishings, book covers, or stylized props. This unique texture blends natural, artistic expression with practical seamless tiling for versatile creative usage.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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