Acoustic Archviz Misc Panels Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Acoustic Archviz Misc Panels Substance Designer Wood — Seamless PBR Texture

IDacoustic-archviz-misc-panels-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Acoustic Archviz Misc Panels Substance Designer Wood texture is a high-quality seamless PBR material expertly designed to capture the intricate natural complexity of wooden acoustic panels frequently used in architectural visualizations. The base substrate consists of fine-grained wood distinguished by detailed grain orientation and subtle organic fibers that contribute to its realistic and authentic appearance. The surface finish features a lightly brushed texture that enhances the tactile quality while maintaining a consistent color response throughout the panels. Earth-toned pigments and minor oxide layers enrich the warm brown hues reflecting the nuanced color variations typical of treated wood materials applied in interior acoustic paneling solutions. The material also displays subtle porosity and slight weathering effects visible through carefully crafted roughness and height maps which together convey a balanced interplay between smoothness and surface depth essential for effective sound absorption and diffusion.

Prepared specifically for physically based rendering workflows this wood texture package includes all key PBR channels: the BaseColor (Albedo) map captures the natural color and pigment variations of the wood while Normal maps reveal the delicate grain structure and brushed surface details. The Roughness map defines the semi-matte finish common to acoustic panel coatings and the Metallic channel remains near zero to represent wood’s organic non-metallic nature accurately. Ambient Occlusion maps add realistic shadowing around grain crevices and panel edges enhancing depth perception and Height/Displacement maps simulate subtle surface relief from fibers and irregularities. Rendered at a seamless 8K resolution this texture maintains crisp detailed visuals even when tiled over large surfaces making it highly suitable for expansive architectural and interior visualizations as well as game environments requiring realistic acoustic panel materials.

Fully compatible with leading real-time and offline renderers such as Blender Unreal Engine and Unity this texture integrates smoothly into varied visualization pipelines. To optimize appearance it is recommended to adjust the UV scale to a moderate level striking a balance between visible wood grain detail and overall panel uniformity. Additionally fine-tuning the roughness channel allows control over surface reflectivity enabling a range from softly diffused finishes to gently polished looks depending on the lighting and scene context. This versatility ensures that the acoustic wood panels will perform well across diverse archviz scenarios enhancing realism while maintaining physical accuracy in rendering workflows.

Crafted with attention to detail and material authenticity this acoustic wood panel texture serves as a valuable resource for architects designers and visualization artists aiming to elevate their projects with natural wood surfaces that exhibit subtle organic fibers consistent color variations and fine-grained substrates. Its seamless design and high resolution ensure smooth tiling and exceptional detail fidelity making it an ideal choice for rendering acoustic panels that require both visual complexity and physical plausibility in modern architectural visualization environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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