Triangular Wooden Block for Wall Decor | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Triangular Wooden Block for Wall Decor | Free PBR

IDtriangular-wooden-block-for-wall-decor-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Triangular Wooden Block for Wall Decor (Wood 0051) presents a meticulously crafted wooden surface composed of numerous small, triangular blocks arranged in a repeating pattern. Each block showcases distinct, prominent tree grains that highlight the natural wooden texture and grain orientation, emphasizing the organic composition of the wood substrate. The wood features subtle variations in porosity and natural weathering, contributing to its authentic appearance. The surface finish is lightly brushed, enhancing the tactile quality while maintaining a matte, non-reflective look that preserves the wood’s inherent warmth and depth. Colorants are derived from natural wood pigments, resulting in a rich, warm brown base color with subtle tonal variations that simulate real wood aging and exposure effects.

This texture excels in physically based rendering (PBR) workflows, providing a comprehensive set of channels to accurately reproduce realistic wood material properties. The BaseColor (Albedo) map captures the warm hues and intricate grain patterns, while the Normal map emphasizes the triangular block relief and the fine wood grain surface details without adding metallic reflections. Roughness maps define the subtle brushed finish, delivering soft light diffusion and preventing unwanted glossiness. The Metallic channel is consistently low or zero, reflecting the non-metal organic nature of wood. Ambient Occlusion enhances shadowing in the recessed areas between blocks, adding depth and realism. Height/Displacement maps enable precise surface contouring, allowing enhanced parallax effects and realistic shadow play on the block edges.

Rendered at up to 8K resolution, this texture is optimized for high-end applications and seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity. It supports detailed close-up views and large surface coverage without loss of quality, making it ideal for architectural visualizations, interior design projects, or game environments that require natural wooden wall decor elements. For practical use, adjusting the UV scale to maintain a balanced repetition size is recommended, alongside fine-tuning roughness values to match the desired surface reflectivity, ensuring authentic interaction with lighting in your scene. This triangular wooden block texture offers a marvellous solution for enhancing walls with natural warmth and geometric sophistication in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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