Animal Archviz Fabric Leather Organic Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Fabric Leather Organic Substance Designer — Seamless PBR Texture

IDanimal-archviz-fabric-leather-organic-substance-designer
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture is meticulously crafted to embody the rich organic complexity of animal-inspired fabric and leather materials tailored specifically for architectural visualization (archviz) and digital rendering projects. The base substrate combines genuine leather grain and natural textile weaves creating an intricate interplay of organic fibers and binders that shape a tactile lifelike surface. Subtle variations in fiber orientation and porosity contribute to a dynamic yet consistent color response blending earthy brown and tan pigments reminiscent of natural dyes and traditional tanning processes. The surface finish is softly polished with gentle roughness simulating the natural wear and weathering found in aged leather and handwoven textiles while maintaining a balanced reflectivity ideal for realistic rendering workflows.

Each PBR channel is carefully calibrated to reflect the material’s physical properties with precision. The BaseColor (Albedo) map showcases warm nuanced hues capturing the essence of natural leather and woven fabric tones. The Normal map enhances depth by emphasizing the weave pattern and fine grain details bringing out the subtle relief of fibers and leather embossing. Roughness values are moderate to low creating a semi-matte finish with delicate variations that replicate soft creases and worn areas. The Metallic channel remains near zero underscoring the organic non-metallic nature of the material. Ambient Occlusion is finely tuned to deepen shadows within the textile weave and leather grain enhancing perceived depth and realism. The Height/Displacement map adds gentle relief that accentuates the raised fibers and embossed textures further enriching the surface detail.

Rendered at up to 8K resolution this texture is optimized for physically based rendering pipelines and fully compatible with major engines such as Blender Unreal Engine and Unity. Its seamless design supports large-scale tiling without visible repetition making it perfect for use in architectural visualization game environments and real-time applications. For optimal results it is recommended to adjust the UV scale carefully within your 3D software to preserve the natural proportions of the fabric weave and leather grain. Additionally fine-tuning the roughness parameter can help balance between polished and matte areas enhancing the material’s organic authenticity and its integration into the scene’s lighting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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