Clean Birch Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Birch Texture Seamless

Texture Info

IDclean-birch-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Clean Birch Texture Seamless high resolution up to 8ktexture is an expertly crafted wood material designed to authentically replicate the natural characteristics of birch wood with exceptional clarity and detail. This seamless clean birch texture seamless high resolution up to 8k captures the subtle grain orientation and lightly fibrous substrate typical of freshly milled birch, showcasing its smooth yet organic surface structure. The color palette features pale, creamy hues blended with soft light brown streaks and gentle pigment variations, reflecting the natural, unblemished appearance of clean birch wood. The finish is subtly matte with a delicate sheen, simulating a lightly polished surface that avoids any artificial glossiness, making it suitable for realistic wood textures in a variety of 3D materials and environments.

Meticulously designed to work seamlessly across all PBR channels, this ai texture clean birch texture seamless high resolution up to 8k delivers superior realism and versatility. The BaseColor/Albedo channel reveals warm, natural tones and intricate grain patterns, while the Normal map enhances the delicate ridges and fine grooves that define birch’s surface texture. Roughness is carefully balanced to simulate a semi-smooth finish typical of birch wood, and the Metallic channel remains neutral to reflect the organic non-metallic nature of the material. Ambient Occlusion adds depth to grain crevices and subtle shadowing, enhancing visual complexity, and the Height/Displacement map introduces fine surface relief for tactile realism. This tileable clean birch texture seamless high resolution up to 8ktexture supports crisp detail even at close range, making it ideal for use in architectural visualization, environment art, and concept development.

With an impressive resolution of up to 8192 x 8192 pixels, this clean birch texture seamless high resolution up to 8k is optimized for seamless integration into modern 3D pipelines such as Blender, Unreal Engine, and Unity. Its high fidelity ensures consistent, repeatable results across various applications including furniture design, interior wall cladding, and natural settings. For best results, adjusting the UV scale to match the natural grain size of birch wood is recommended to avoid distortion or unnatural repetition. Additionally, fine-tuning the roughness channel can help simulate different surface treatments—from lightly sanded textures to more refined polished veneers—while subtle use of the height or parallax maps enhances surface depth without overwhelming the visual balance, contributing to a convincing 3D preview and rendering experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.