Clean Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Maple Texture Seamless

Texture Info

IDclean-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The clean maple texture seamless high resolution up to 8ktexture offers a meticulously crafted representation of solid maple wood, renowned for its dense grain and subtle, natural color variations from pale cream to warm honey tones. This seamless clean maple texture high resolution up to 8k features a smooth, lightly polished surface finish characteristic of well-finished hardwood flooring and fine furniture panels. The wood’s tightly interlocked grain fibers exhibit minimal porosity, creating a refined and consistent surface that softly reflects light without excessive gloss. Organic pigments and minor mineral inclusions naturally color the wood, producing gentle tonal shifts that enhance realism and depth, visibly captured in the BaseColor (Albedo) channel. These elements contribute to a versatile tileable clean maple texture seamless high resolution up to 8k, ideal for architectural visualization, game environments, and detailed interior staging projects requiring authentic wood textures with high fidelity.

From a materials and composition perspective, this ai texture clean maple texture seamless high resolution up to 8k accurately reproduces the wood’s fine grain orientation and subtle surface undulations through its Normal map, enabling realistic surface breakup under varied lighting conditions. The Roughness channel reflects the clean, smooth finish typical of polished maple wood, providing controlled specularity that highlights natural wood reflections without harshness. Consistent with organic wood materials, the Metallic channel remains effectively zero, while the Ambient Occlusion map enhances depth perception by accentuating slight shadows within the grain crevices. The Height/Displacement map captures the delicate relief of the wood’s surface, adding tactile dimension to close-up renders. Optimized for seamless tiling and supporting ultra-high resolution up to 8k, this texture seamlessly integrates with Blender, Unity, and Unreal Engine workflows, ensuring both visual fidelity and ease of use in 3D preview environments.

For practical application, adjusting the UV scale is recommended to maintain natural wood grain proportions relative to your 3D models, preventing distortion or pixelation when applied on larger surfaces. Additionally, fine-tuning the Roughness map can help tailor the texture’s finish to specific lighting scenarios or design requirements, whether aiming for a more matte or subtly glossy appearance. Combining this tileable clean maple texture seamless high resolution up to 8k with a gentle ambient occlusion pass and a soft normal map enhances surface breakup and realism without introducing excessive sharpness, making it a versatile, production-ready material. This ai texture clean maple texture seamless high resolution up to 8k accelerates iteration workflows across various creative fields, from product mockups to immersive game environments and highly detailed architectural renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.