This painted house wooden planks texture captures the authentic character of weathered blue-painted wood commonly found on exterior walls of residential buildings. The base material is natural wood featuring visible grain orientation and subtle porosity that reflects its organic origin. The paint layer exhibits peeling and chipping effects revealing the underlying wood substrate and adding a realistic aged appeal. Surface finish is semi-matte with slight roughness variations where dirt and wear accumulate typical of man-made outdoor materials exposed to the elements. The blue pigment is a faded muted tone with natural oxide layers contributing to color depth and subtle discoloration over time.
The texture’s physically based rendering (PBR) maps are meticulously designed to represent these material qualities across all channels. The Albedo map conveys the vibrant yet weathered blue paint with fine detail on peeling areas and exposed wood. The Normal map replicates wood grain and paint chips creating realistic surface relief for accurate light interaction. Roughness values vary smoothly with higher roughness where dirt and peeling paint are present while less worn areas remain moderately smooth. Ambient Occlusion enhances depth perception in crevices and paint fractures. The Height map provides precise displacement for enhanced parallax effects emphasizing surface irregularities such as cracks and peeling. Metallic is consistently low reflecting the non-metallic nature of wood and paint. This seamless 3D texture is available in 4K resolution with an optional 8K version for high-end visual fidelity and detailed close-ups.
Optimized for modern production pipelines this tileable PBR texture integrates seamlessly with Blender Unreal Engine and Unity supporting the metal/roughness workflow and calibrated for consistent shading in both real-time and offline rendering environments. It delivers reliable results without requiring manual tweaking balancing detail and performance across digital content creation software and game engines. For best results adjust UV scale to maintain natural plank repetition and fine-tune roughness to match specific environmental conditions enhancing realism in your 3D scenes.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.