Detailed Birch Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Birch Texture Seamless

Texture Info

IDdetailed-birch-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The detailed birch texture seamless high resolution up to 8ktexture presents an exquisitely crafted wood surface that authentically captures the organic complexity and visual intricacies of natural birch bark. This texture is composed primarily of fine-grained organic fibers aligned in characteristic horizontal striations, reflecting the subtle layering and delicate peeling typical of authentic birch wood. The base substrate is a dense yet lightweight hardwood with a smooth, slightly porous surface finish that highlights birch’s naturally pale and creamy color palette, punctuated by darker lenticels and occasional knots. Natural pigments and subtle weathering effects simulate environmental exposure, adding depth and realism to the seamless detailed birch texture seamless high resolution up to 8k, making it ideal for photorealistic wood textures in 3D preview environments.

In terms of material composition and its appearance in physically based rendering (PBR) workflows, this tileable detailed birch texture seamless high resolution up to 8k excels across multiple texture channels. The BaseColor (Albedo) channel conveys soft off-white tones combined with warm tan highlights and fine dark grain lines, accurately reproducing birch’s unique color variations. The Normal map captures delicate surface undulations and subtle bark ridges, enhancing realistic light interaction. Roughness values are finely tuned to reflect birch’s semi-matte finish, diffusing light softly without glossiness. The Metallic channel remains virtually zero, consistent with birch’s non-metallic nature, while the Ambient Occlusion channel enhances depth perception by emphasizing crevices and grain intersections. The Height (Displacement) map provides convincing three-dimensional relief, perfectly suited for parallax or tessellation effects in engines like Blender, Unity, and Unreal Engine, ensuring consistent detail across large surfaces without visible repetition.

With a remarkable resolution up to 8k, this ai texture detailed birch texture seamless high resolution up to 8k is optimized for seamless integration into high-end visual presentations, environment art, architectural visualization, and concept prototyping. It supports efficient iteration loops and ensures crisp detail even on expansive surfaces. For best results when working with this tileable detailed birch texture seamless high resolution up to 8k, maintain consistent UV scaling to avoid distortion and adjust roughness parameters slightly to harmonize with your scene’s lighting conditions. Utilizing the height map subtly to enhance surface relief will add an extra level of realism, especially in close-up views or interactive 3D preview applications, preserving the natural tactile feel of birch wood in any rendering workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.