The Fine Oak Texture Seamless high resolution up to 8k presents an exquisitely detailed wood surface, perfect for realistic 3D projects and visualizations. This texture captures the natural composition of fine oak, showcasing its organic grain orientation and subtle porosity that develop over time through weathering and use. The base substrate is a dense hardwood with a smooth, polished finish that reflects its durable, refined character. The natural pigments in oak—ranging from warm honey tones to deeper amber hues—are faithfully represented in the BaseColor (Albedo) map, while the Normal and Height channels emphasize the intricate grain patterns and soft undulations of the wood surface, adding depth and tactile realism. The Roughness map balances the subtle sheen of polished oak, avoiding excessive gloss while preserving the material’s natural luster, and the Ambient Occlusion enhances shadowed crevices within the grain for enhanced visual depth. As expected for a wood texture, the Metallic channel remains neutral, highlighting the organic, non-metallic nature of oak.
This tileable fine oak texture seamless high resolution up to 8k is optimized for large-scale applications without visible seams or repetition artifacts, making it ideal for architectural visualization, game environments, product mockups, and interior staging. Its high resolution ensures that fine details remain crisp even on close inspection, supporting photorealistic renders and real-time 3D preview workflows. Designed with a production-ready AI pipeline, this wood texture prioritizes micro-detail and structural consistency, delivering an authentic oak surface that integrates seamlessly in Blender, Unity, and Unreal Engine. The texture formats, including PNG and WEBP, provide flexibility across various platforms and rendering engines, ensuring a smooth iteration loop for artists and developers.
When applying this fine oak texture seamless high resolution up to 8k, it is advisable to adjust the roughness and normal map intensity to match your scene’s lighting conditions for the most natural appearance. Scaling the UVs appropriately will maintain the proportional grain size, preserving the elegant, repeatable pattern that scales effortlessly across large surfaces. The height or displacement channel can be subtly enhanced to emphasize the tactile quality of the wood grain, adding realism without compromising performance. This texture’s combination of high fidelity and seamless tiling makes it a versatile addition to any material library focused on wood textures and realistic 3D content creation.
The ai texture fine oak texture seamless high resolution up to 8k offers a finely detailed, seamless fine oak texture seamless high resolution up to 8k that enhances the PBR appearance with realistic material composition and depth.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
