Discover the high resolution maple texture seamless, a carefully engineered organic wood material designed to deliver unmatched realism and intricate detail for your 3D projects. The base substrate authentically replicates natural maple wood, distinguished by its fine, oriented grain fibers and subtle porosity that reflects slight weathering and natural wear. This texture showcases a smooth yet subtly varied surface finish reminiscent of a gently polished veneer, enriched with warm, natural pigments and oxide layers that contribute to its rich, organic appearance. The seamless, tileable design ensures consistent application across large surfaces without visible repetition or distortion, making it ideal for detailed environment art, architectural visualization, and concept prototyping where surface authenticity is critical.
This high resolution maple texture seamless features an impressive resolution up to 8K, providing exceptional clarity and sharpness across all PBR channels including BaseColor (Albedo), Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement maps. The BaseColor channel captures the subtle color variations and warm hues characteristic of maple, while the Normal and Height maps convey the intricate wood grain relief and depth, emphasizing the natural fiber orientation and surface porosity. The Roughness channel simulates the polished yet lightly textured finish, balancing specular highlights and diffuse reflections for a realistic sheen. The Metallic channel remains minimal, reflecting wood’s organic, non-metallic nature, and Ambient Occlusion enhances shadow details within grain crevices and surface depressions, adding depth and dimensionality in renderings.
Optimized for seamless integration in popular 3D software such as Blender, Unreal Engine, and Unity, this tileable high resolution maple texture seamless supports workflows demanding both high fidelity and predictable results. For best outcomes, it is recommended to maintain consistent UV scaling to preserve uniform texel density and avoid texture stretching, ensuring the wood grain pattern remains natural and undistorted. Additionally, adjusting the Roughness values according to your scene’s lighting conditions can significantly improve realism by fine-tuning the interplay between specular reflections and diffuse surface scattering. This AI texture high resolution maple texture seamless up to 8K, combined with detailed 3D preview capabilities, offers artists and developers a versatile, reliable material solution that elevates any project requiring authentic, natural wood surfaces with unparalleled detail and quality.
This AI-generated wood texture features a tileable, seamless high resolution maple texture seamless high resolution up to 8k, delivering detailed PBR materials with exceptional clarity and realism.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
